1.22.2018

Stewart Brand 1 : The Long Now


This story is a little bit old though I didn't know that the speaker appeared six on TED sage. I decided to read them from an old situation.

Stewart Brand at TED 2004
The Long Now  (transcript)
Summary
I love the speaker's framework of the project.

The project is the Clock of the Long Now. It's to create a timepiece that counts down the next 10,000 years because it helps that people can get long-term thinking automatically and commonly.  It means that humanity get into the habit of thinking of the "now" not just as next week or next quarter but next 10,000 years that can show civilization and can understand it.
Then it's, after all, taught by mountains when the speaker thought where he put the clock, and he said that the design problems of a project like that are just absolutely delicious.

The framework when people reach the clock has the seven mythic adventure stages.

The image is a picture you have in your mind of goal at the end of the journey. 1)
The embarkation is a point of transition from ordinary life to being a pilgrim on a quest. 2)
A labyrinth is a place where you get disoriented difficulty though you have to go through it because it makes you reintegrate deeply. 3)
A beacon is to draw you from the labyrinth. 4)
The payoff is a secret payoff that you didn't expect that caps what you did expect. 5)
The return means that you've got to have a gradual return to the ordinary world. 6)
Last, a reward is a physical object you can touch. 7)

We mustn't think that just houses or stone buildings can help the clock. When those all frameworks are completed, the clock will be the eventual monumental clock that can continue ticking for 100 centuries beautifully.
No one who lives now makes sure of a fact, but this is a great project that can be thought that someone who lives 10,000 years later can see.
I think this framework leads to all things that are our studying, businesses, and our own lives. What you live is like continuing forever.

Words in this story
pathetic /adj/  sad, touching, poor
durable /adj/ able to withstand wear, pressure, or damage; hard-wearing.
humanity /noun/ humankind, mankind
embarkation /noun/ boarding, start, launch, outset

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