12.15.2019

Cornelia Geppert : Brightline Initiative A video game that helps us understand loneliness


Cornelia Geppert·TED Salon: Brightline Initiative
A video game that helps us understand loneliness
Summary
This was a significant story of the game that the speaker created by her own experiences. I don’t play games, though, l think that the thoughts must help us really. The game title is “Sea of Solitaire” and it seems to be also sold in Japan. In the game, you battle the “monsters” of loneliness and self- doubt that everyone has. In fact, those emotions don’t completely vanish even in the game but joy is something that we cannot really embrace or touch. The key message is to not only chase for joy or happiness but to embrace all your emotions and bring them into balance, being OK with sometimes means not  to be OK. The way to overcome it seems only to share your stories or to balance. Everyone has an inner monster that is born out of negative emotions. We want to kill them, though, we seem to have to understand that humans are complex beings. If you barely feel, you can get stimulation or if you feel too much, you can move towards lowering those peaks. The wide range of emotions and struggles makes us what we are: humans.

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